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<title>Play station 3</title>
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<subtitle>The long awaited Playstation 3, console and game reviews, tips and cheats, updated daily</subtitle>
<updated>2006-05-17T18:56:10+02:00</updated>
<rights>All Rights Reserved blogSpirit</rights>
<generator uri="http://www.blogspirit.com/" version="6.0">blogSpirit</generator>
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<title>Unreal Tournament 2007</title>
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<id>tag:playstation3.blogspirit.com,2006-05-17:788427</id>
<updated>2006-05-17T18:56:10+02:00</updated>
<published>2006-05-17T18:56:10+02:00</published>
<summary>   Introduction: Unreal Tournament 2007  (previously codenamed 'Envy') is...</summary>
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&lt;p&gt;&lt;img style=&quot;border-top-width: 0px; border-left-width: 0px; float: left; border-bottom-width: 0px; margin: 0.2em 1.4em 0.7em 0px; border-right-width: 0px&quot; alt=&quot;&quot; src=&quot;http://playstation3.blogspirit.com/images/medium_ut2007_05.2.jpg&quot; /&gt;&lt;strong&gt;Introduction: Unreal Tournament 2007&lt;/strong&gt; (previously codenamed 'Envy') is &lt;a href=&quot;http://www.epicgames.com/&quot; target=&quot;_blank&quot;&gt;Epic Games&lt;/a&gt;' sequel to Unreal Tournament 2004. Published by Midway Games, UT2007 is powered by Epic's new &lt;a href=&quot;http://www.unrealtechnology.com/&quot; target=&quot;_blank&quot;&gt;Unreal Engine 3&lt;/a&gt;, and is due to be released on PC and PlayStation 3 in the second quarter (April-June) of 2006. Rumors of a future Xbox 360 release have not been confirmed.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;u&gt;&lt;strong&gt;Gameplay&lt;/strong&gt;&lt;/u&gt;&lt;/p&gt; &lt;p&gt;Unreal Tournament 2007 promises a return to the &quot;feel&quot; of the original Unreal Tournament. While UT2004's double-jumping and dodge-jumping will remain, Epic aims to make the game more fast-paced and less &quot;floaty&quot;. Epic stresses that the aim with UT2007 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death will return in UT2007.&lt;/p&gt; &lt;p&gt;The gametypes present in the new title reflect the blend of old and new. UT2004's Onslaught makes a triumphant return, along with the classic Deathmatch, Team Deathmatch and CTF modes.&lt;/p&gt; &lt;p&gt;Epic is also introducing a brand-new gametpye called &lt;strong&gt;Unreal Warfare&lt;/strong&gt;, which appears to be verging into MMO territory. This time it's also likely that vehicles will appear in standard CTF gameplay, rather than being included in a seperate Vehicle CTF gametype &lt;em&gt;a la&lt;/em&gt; UT2004.&lt;/p&gt; &lt;p&gt;While details of this new gametype are still sketchy, &lt;strong&gt;Unreal Warfare&lt;/strong&gt; maps are set to be potentially as large as three Onslaught maps, with 'Assault'-like sub-objectives and even a limited form of resource management. Players will join one of the eight teams, each with its own unique armour, and wage war across huge territories which change depending on which team is in control.&lt;/p&gt; &lt;table cellspacing=&quot;0&quot; cellpadding=&quot;0&quot; width=&quot;100%&quot; border=&quot;0&quot;&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt;&lt;a href=&quot;http://www.blogspirit.com/image.php?src=main/ut2007/hr/ut2007_04.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img title=&quot;Screenshot&quot; alt=&quot;Screenshot&quot; hspace=&quot;10&quot; src=&quot;http://www.blogspirit.com/admin/blog/tn/ut2007_04.jpg&quot; align=&quot;right&quot; vspace=&quot;10&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;p&gt;Unreal Tournament 2007 promises a return to the &quot;feel&quot; of the original Unreal Tournament. While UT2004's double-jumping and dodge-jumping will remain, Epic aims to make the game more fast-paced and less &quot;floaty&quot;. Epic stresses that the aim with UT2007 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death will return in UT2007.&lt;/p&gt; &lt;p&gt;The gametypes present in the new title reflect the blend of old and new. UT2004's Onslaught makes a triumphant return, along with the classic Deathmatch, Team Deathmatch and CTF modes.&lt;/p&gt; &lt;p&gt;Epic is also introducing a brand-new gametpye called &lt;strong&gt;Unreal Warfare&lt;/strong&gt;, which appears to be verging into MMO territory. This time it's also likely that vehicles will appear in standard CTF gameplay, rather than being included in a seperate Vehicle CTF gametype &lt;em&gt;a la&lt;/em&gt; UT2004.&lt;/p&gt; &lt;p&gt;While details of this new gametype are still sketchy, &lt;strong&gt;Unreal Warfare&lt;/strong&gt; maps are set to be potentially as large as three Onslaught maps, with 'Assault'-like sub-objectives and even a limited form of resource management. Players will join one of the eight teams, each with its own unique armour, and wage war across huge territories which change depending on which team is in control.&lt;/p&gt; &lt;p&gt;With Unreal Warfare, it's clear that Epic intends to offer something for the more tactical gamer, with the Warfare mode focussing more on strategy, resource management and teamwork. The gameplay sequence at the end of &lt;a href=&quot;http://download.beyondunreal.com/fileworks.php/demos/ut2007_praesentation.rar&quot; target=&quot;_blank&quot;&gt;this&lt;/a&gt; CG 2005 presentation shows what a Warfare sub-objective might look like.&lt;/p&gt; &lt;p&gt;As with previous UT titles, players will choose a character from one of the many game teams.&lt;/p&gt; &lt;ul&gt; &lt;li&gt;Nakhti (Egyptians from UC2)&lt;/li&gt; &lt;li&gt;Necris&lt;/li&gt; &lt;li&gt;Juggernauts&lt;/li&gt; &lt;li&gt;The Corrupt&lt;/li&gt; &lt;li&gt;Iron Guard&lt;/li&gt; &lt;li&gt;Krall&lt;/li&gt; &lt;li&gt;Jacob's Team (Marines?)&lt;/li&gt; &lt;li&gt;&quot;Player's Team&quot; (Unnamed)&lt;/li&gt; &lt;/ul&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt;
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<title>Metal Gear Solid 4</title>
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<id>tag:playstation3.blogspirit.com,2006-01-02:493271</id>
<updated>2006-01-02T11:49:42+01:00</updated>
<published>2006-01-02T11:49:42+01:00</published>
<category term="Games" scheme="http://www.blogspirit.com/ns/types#category" />
<summary>  Next Generation trailer.    The trailer starts off in an urban war-torn...</summary>
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&lt;p&gt;&lt;strong&gt;Next Generation trailer.&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;The trailer starts off in an urban war-torn environment. Buildings are demolished, rubble lies all around, and there’s an eerie glow throughout the city. Tanks, soldiers of the future, and mechanical creatures roam the city as aerial chaos is present overhead. We’re abruptly introduced to a very matured, battle scarred Solid Snake, sporting a nifty piece of electronic eye gear. At this point, we can assume the setting of MGS4 will take place smack dab in the middle of an ultra futuristic real world war zone. As the trailer progresses, your greeted by an old friend, but not in the form you would expect. Octagon is projected through a real time mobile video device, which treads alongside Snake offering a few words of wisdom in a time of need. Surrounded, running out of options, and with guaranteed death closing in, Snake sprints into the horizon as the trailer comes to a close. Leaving us with many unanswered questions, but with a new perspective on the future of the series.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Kojima Productions sets the bar.&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;According to Kojima Productions, their&amp;nbsp;plans are to take&amp;nbsp;MGS into the next generation, utilizing the consoles’ technology to the fullest. “When objects break, the sound generated from the breakage differs according to the weight and hardness of the object, and the content of the objects becomes exposed”, says the production company. This statement alone invokes very high expectations of the Playstation 3’s capabilities.&lt;/p&gt; &lt;p&gt;During an event at the Tokyo Game Show last week, Hideo Kojima announced MGS4 would be the last title in the series he will be developing. This will undoubtedly hit hard within the massive MGS fan base. &quot;As a game designer, I want to make something new&quot;, says Kojima. Art director Yoji Shinkawa, has also officially stated MGS4 will be his last work within the series. With this being Kojima’s last work on the MGS series, and the amount of innovation promised in the games production, all signs lead to this being the &lt;a class=&quot;iAs&quot; style=&quot;color: #666666; border-bottom: #666666 1px solid; background-color: transparent; text-decoration: underline&quot; href=&quot;http://www.blogspirit.com/admin/blog/#&quot; target=&quot;_blank&quot;&gt;Metal Gear&lt;/a&gt; that tops them all!&lt;br /&gt;&lt;/p&gt;
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<entry>
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<uri>http://playstation3.blogspirit.com/about.html</uri>
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<title>Warhawk</title>
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<id>tag:playstation3.blogspirit.com,2005-12-28:486820</id>
<updated>2005-12-28T13:37:53+01:00</updated>
<published>2005-12-28T13:37:53+01:00</published>
<category term="Games" scheme="http://www.blogspirit.com/ns/types#category" />
<summary> As part of its revolving list of trailers at the 2005 Tokyo Game Show, Sony...</summary>
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&lt;p&gt;As part of its revolving list of trailers at the 2005 Tokyo Game Show, Sony Computer Entertainment unveiled a brand new teaser from its upcoming flight action title from Incognito known as Warhawk. The follow-up to 1996's PlayStation one title of the same name, Warhawk is very pretty hover-shooter that looks like it'll be played much in the same way it was the first time -- as a third and first-person cockpit blaster with attackers coming from every imaginable angle in a 3D space.&lt;/p&gt; &lt;p&gt;In the trailer on display in the PlayStation 3 Theater, it wasn't exactly clear if what we saw was actual in-game footage, or a mock-up of what gameplay would eventually be like ala the Killzone PS3 trailer shown earlier this year. Nonetheless, the video did imply that players can expect to take on multiple futuristic aircraft all at once while using a large red targeting HUB to help shoot the multiple bogies down. If you've ever played the original Warhawk or Sony's great Colony Wars series, then you'll know exactly what kind of game &lt;a title=&quot;Warhawk PS3&quot; href=&quot;http://ps3.ign.com/objects/748/748468.html&quot;&gt;&lt;b&gt;&lt;font color=&quot;#3350A0&quot;&gt;Warhawk PS3&lt;/font&gt;&lt;/b&gt;&lt;/a&gt; appears to be as well.&lt;/p&gt; &lt;p&gt;Just like every other PS3 game trailer we've seen, the video of Warhawk was visually impressive. A huge number of craft were all on the screen at the same time and had plenty of detail to go along with them. The environments were equally detailed, but exactly original, as it amounted to little more than a sea-based landscape with lots of clouds and enemies but not much else. Even so, it looked great.&lt;br /&gt; &lt;br /&gt; Hopefully we'll have more to report on Warhawk PS3 in the coming weeks, but for now that's about all TGS had to offer. As usual, though, we'll keep you updated on further developments.&lt;/p&gt;
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<entry>
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<title>Project IM</title>
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<id>tag:playstation3.blogspirit.com,2005-12-02:446828</id>
<updated>2005-12-02T11:40:19+01:00</updated>
<published>2005-12-02T11:40:19+01:00</published>
<summary>   According to the official press release, “Project IM” is an AAA, FPS,...</summary>
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&lt;p&gt;&lt;img style=&quot;border-top-width: 0px; border-left-width: 0px; float: right; border-bottom-width: 0px; margin: 0.2em 0px 1.4em 0.7em; border-right-width: 0px&quot; alt=&quot;medium_projectim-thumb.jpg&quot; src=&quot;http://playstation3.blogspirit.com/images/medium_projectim-thumb.jpg&quot; /&gt;&lt;font size=&quot;1&quot;&gt;According to the official press release, “Project IM” is an AAA, FPS, Sci-fi, action and adventure game with an original and unpredictable storyline featuring single and cooperative gameplay, with heavy focus on realism. It is a trilogy, with a target audience that is estimated to be 17+ and aimed at the next generation PC, Xbox 360 and Playstation 3 platforms. It is intended to utilize Epic Games “Unreal Engine 3” technology.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;1&quot;&gt;Set in a believable future, the player is a newly enlisted Special Forces soldier, equipped&lt;br /&gt; with the latest in weaponry, armor and gadgets that will embark on a breathtaking&lt;br /&gt; adventure. A world filled with challenging scenarios and heart pounding situations that in&lt;br /&gt; time draws you deeper into an ongoing plot.&lt;br /&gt; &lt;br /&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Key features of the game may include&lt;/span&gt;&lt;br /&gt; - Singleplayer or up to four players cooperative&lt;br /&gt; - Custom game modes featuring arcade, RPG and tactical elements&lt;br /&gt; - Captivating storyline with heavy focus on realism&lt;br /&gt; - Advanced weapons simulation&lt;br /&gt; - Randomized and non-linear gameplay&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;1&quot;&gt;Looking out for interested publishers and hoping to land enough cash to license Unreal Engine 3, the Danish company, Zero point software, is willing to make waves in the next-generation race with Project IM. A teaser trailer is available at the&lt;/font&gt; &lt;a href=&quot;http://www.zeropointsoft.com/teaser/&quot; target=&quot;_blank&quot;&gt;&lt;font size=&quot;1&quot;&gt;website&lt;/font&gt;&lt;/a&gt; &lt;font size=&quot;1&quot;&gt;right away while a three-minute concept trailer is expected some time in Q1 2006. More details as the development progresses.&lt;/font&gt;&lt;/p&gt;
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<title>Tom Clancy's Splinter Cell 4</title>
<link rel="alternate" type="text/html" href="http://playstation3.blogspirit.com/archive/2005/11/23/tom-clancy-s-splinter-cell-4.html" />
<id>tag:playstation3.blogspirit.com,2005-11-23:432508</id>
<updated>2005-11-23T21:29:43+01:00</updated>
<published>2005-11-23T21:29:43+01:00</published>
<category term="Tom Clancy's Splinter Cell 4" scheme="http://www.blogspirit.com/ns/types#category" />
<summary> Sam Fisher fans rejoice! Ubisoft announced today plans for&amp;nbsp;the Spring...</summary>
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&lt;p&gt;Sam Fisher fans rejoice! Ubisoft announced today plans for&amp;nbsp;the Spring 2006 launch of the next installment in the popular stealth-action franchise, &lt;a class=&quot;iAs&quot; style=&quot;color: #666666; border-bottom: #666666 1px solid; background-color: transparent; text-decoration: underline&quot; href=&quot;http://www.blogspirit.com/admin/blog/#&quot; target=&quot;_blank&quot;&gt;Splinter Cell&lt;/a&gt;. Tom Clancy's Splinter Cell&amp;nbsp;4 (working title) will be available&amp;nbsp;on a plethora of platforms, including all current and next-gen consoles, as well as &lt;a class=&quot;iAs&quot; style=&quot;color: #666666; border-bottom: #666666 1px solid; background-color: transparent; text-decoration: underline&quot; href=&quot;http://www.blogspirit.com/admin/blog/#&quot; target=&quot;_blank&quot;&gt;PC&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt; &lt;p&gt;“Tom Clancy’s &lt;a class=&quot;iAs&quot; style=&quot;color: #666666; border-bottom: #666666 1px solid; background-color: transparent; text-decoration: underline&quot; href=&quot;http://www.blogspirit.com/admin/blog/#&quot; target=&quot;_blank&quot;&gt;Splinter Cell Chaos Theory&lt;/a&gt; received record-setting reviews and countless awards,” said Yves Guillemot, president and CEO of Ubisoft. “Tom Clancy’s Splinter Cell 4 will be even more thrilling and heart-pounding than its ground-breaking predecessors. This new version will both enrich the gaming experience on current consoles and take full advantage of the capacities of next-generation consoles to deliver players the most fabulous gaming experience ever.”&lt;/p&gt; &lt;p&gt;The Tom Clancy’s Splinter Cell &lt;a class=&quot;iAs&quot; style=&quot;color: #666666; border-bottom: #666666 1px solid; background-color: transparent; text-decoration: underline&quot; href=&quot;http://www.blogspirit.com/admin/blog/#&quot; target=&quot;_blank&quot;&gt;video game&lt;/a&gt; franchise has sold more than 12.5 million copies worldwide since the first&amp;nbsp;installment launched in 2002.&lt;br /&gt;&lt;/p&gt;
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<entry>
<author>
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<uri>http://playstation3.blogspirit.com/about.html</uri>
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<title>Play 3</title>
<link rel="alternate" type="text/html" href="http://playstation3.blogspirit.com/archive/2005/11/20/play-3.html" />
<id>tag:playstation3.blogspirit.com,2005-11-20:427054</id>
<updated>2005-11-20T19:22:08+01:00</updated>
<published>2005-11-20T19:22:08+01:00</published>
<category term="Play" scheme="http://www.blogspirit.com/ns/types#category" />
<summary>    According to a press release from Interactive Data Visualization...</summary>
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&lt;img style=&quot;border-top-width: 0px; border-left-width: 0px; float: left; border-bottom-width: 0px; margin: 0.2em 1.4em 0.7em 0px; border-right-width: 0px&quot; alt=&quot;&quot; src=&quot;http://playstation3.blogspirit.com/images/medium_ps3.2.jpg&quot; /&gt; &lt;p&gt;&lt;font face=&quot;Verdana, Arial, Helvetica, sans-serif&quot; size=&quot;1&quot;&gt;According to a press release from Interactive Data Visualization Inc.(IDV). Their premier real-time foliage middleware, SpeedTree RT will be made available for PlayStation 3 developers under an agreement signed recently with Sony Computer Entertainment.&lt;br /&gt; &lt;br /&gt; The official website explains the ground breaking tool in an easy to understand format, &quot; The SpeedTree product line enables both real-time developers and off-line animators to incorporate beautiful, animated, and fully 3D foliage into their scenes. In real-time, our proprietary techniques automatically construct trees with built-in levels of detail – and transition smoothly between them – allowing scenes to be populated with many high definition 3D trees. Almost 1,000 tree and plant models representing over 170 core species are available, and SpeedTreeCAD can be used to create variations or completely new trees &amp;amp; plants from scratch.&quot;&lt;br /&gt; &lt;br /&gt; A free, fully functional evaluation version of the SpeedTree RT middleware is also available for developers who want to try it out first. The evaluation kit includes plug-ins for 3dsmax and Maya, the fully-functional real-time foliage software and the highly versatile SpeedTree CAD foliage editor and creation tool. After the evaluation period is over, a full license can be easily purchased for a sum of $9,995US per title.&lt;br /&gt; &lt;br /&gt; “SpeedTree’s ability to quickly bring beautiful, wind-blown and efficient foliage to real-time titles makes it ideal as a middleware choice for the ground-breaking graphical excellence of PLAYSTATION®3,&quot; said IDV Vice President Michael Sechrest. “We welcome developers of PLAYSTATION®3 titles to evaluate SpeedTree if they want to give their players truly next generation outdoor environments.”&lt;br /&gt; &lt;br /&gt; IDV's SpeedTree licensee list is nothing short of spectacular. Epic Games, Rockstar, Ubisoft, THQ, NCSoft, Webzen are some of the biggest International names in the gaming industry supporting its middleware solutions. SpeedTree has become the ideal solution for game developers across the globe for creating lush green forests on next-generation ground breaking titles.&lt;br /&gt; &lt;br /&gt;&lt;/font&gt;&lt;/p&gt;
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<entry>
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<title>Play</title>
<link rel="alternate" type="text/html" href="http://playstation3.blogspirit.com/archive/2005/11/20/play.html" />
<id>tag:playstation3.blogspirit.com,2005-11-20:427040</id>
<updated>2005-11-20T19:12:31+01:00</updated>
<published>2005-11-20T19:12:31+01:00</published>
<category term="Play" scheme="http://www.blogspirit.com/ns/types#category" />
<summary>  Here you will find the latest and most accurate Playstation 3 News,...</summary>
<content type="html" xml:base="http://playstation3.blogspirit.com/">
&lt;img style=&quot;border-top-width: 0px; border-left-width: 0px; float: right; border-bottom-width: 0px; margin: 0.2em 0px 1.4em 0.7em; border-right-width: 0px&quot; alt=&quot;&quot; src=&quot;http://playstation3.blogspirit.com/images/medium_playstation3_front.2.jpg&quot; /&gt;Here you will find the latest and most accurate Playstation 3 News, Information, Pictures, Gossip, Secrets, Forums and much more! Don't forget to &lt;strong&gt;bookmark us&lt;/strong&gt; as we will be continuously updating the site with the latest information known!&lt;br /&gt; &lt;br /&gt; With the PS2 having shipped over 100 million units to date, the Playstation 3 is set to be a huge success. Sony is investing over an estimated 4 billion dollars into the technology to drive the Playstation 3 - dubbed &quot;&lt;a href=&quot;http://www.blogspirit.com/ps3cell.php&quot;&gt;&lt;font color=&quot;#000099&quot;&gt;The Cell&lt;/font&gt;&lt;/a&gt;&quot;. Coupled with unrivalled technological capabilities and the power of online gaming, Playstation 3 is predicted to outsell 200 million copies and set the stage for all next generation consoles to come.
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